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October 18, 2022 3:51am

24m

Personal computers in the early 1980s ignited the home video gaming industry with their ability to display animated color graphics. Even so, the games with the best images were the ones with no graphics at all. Text adventure games told tales of fantasy, mystery, and suspense with you as the protagonist, rendering entire worlds using only the written word and your imagination.

The effectiveness of the medium and the limited hardware requirements have made text games the longest living and most widely supported form. Archivists, hobbyists, and game authors have reverse engineered and ported vintage text games to modern computers, and evolved the form into the modern day. Thanks to members of our community who have continued that work, you can play a vast legacy of interactive fiction—everything from classic games to new releases—on your MEGA65.

Hibernated 1: Director’s Cut

A Cold Dark Place You wake up. A feeling of nausea grips you as you slowly regain control of your senses. You should open your eyes. >open eyes Blurred shapes slowly morph into a clear picture. It takes a moment for you to find your way back to reality. Has the Polaris-7 reached its destination? Still a bit shaky on your legs you climb out of the hypersleep tube. Hibernation Chamber The room is lit by a gentle blue light. A glance through the porthole reveals nothing but the endless vastness of the Centaurus constellation. Proxima Centauri must be very close now. But there is no planetary orbit in sight. It seems an incident has interrupted your journey to Proxima C1. The only exit is starboard. The status monitor of the hypersleep tube flashes intrusively. >examine monitor If this information is correct, then you have spent nearly 20 years in hypersleep. During this time a distance of about 4.1 light-years was covered. Proxima Centauri is 4.24 light-years away from Sol, which confirms the assumption that you haven't reached the target system yet. What's going on here?

In Hibernated 1 by Stefan Vogt, you play Olivia Lund, a space-faring explorer whose long voyage to Alpha Centauri is interrupted by a mysterious alien vessel. With your artificial intelligence companion Io, you must board the vessel and learn its secrets to break free of its tractor beam.

To play a text adventure game, you describe the actions of your character in abbreviated English commands. The story proceeds with each action, so you can take your time to read descriptions for clues and work out solutions to puzzles. In Hibernated 1, you navigate around spaceships (yours and theirs) with commands like starboard, port, fore, and aft. You can also examine objects to investigate your surroundings.

>starboard Lower Corridor Flashing red warning lights are reflected on the palladium glass. From here, you're able to reach every section of the ship. The hibernation chamber is port, while your private area is starboard. The docking bay lies aft. The passage fore, leading to the Polaris-7 command unit, is barred by a massive security door. It divides the narrow corridor into two halves. >examine lights Looks like we have a problem.

Some objects can be taken, carried, and used at various points in the story. Others are fixed in place, and you must remember where they are and come back to them when needed. When playing text adventures, it is critical to take notes and draw maps in a paper notebook so you don’t lose your way.

>aft Docking Bay You stand in a desolate hall. This is the section where raw materials and samples of foreign origin must be stored, according to the Terran Alliance directive. Fore you get back to the corridor. An airlock aft allows you to leave the Polaris-7. A laser rifle is leaning against the wall. You also notice your spacesuit. >take rifle Taken. >take spacesuit Taken. >wear spacesuit You are now wearing the spacesuit.

Stefan originally released Hibernated 1 for the Commodore 64 and several o